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When multi-player games contain violence, the most important aspect is how violence occurs within the game-playing scenario.

Even though there is debate about the effects of video game violence generally, research is pretty conclusive that gratuitous and inexplicable violence is more psychologically damaging than violence that occurs as a response to a situation.

In Club Penguin, for instance, children can communicate with each other through two levels of chat: a secure mode where children use pre-programmed phrases to communicate and a second mode where children are free to type whatever they like.

According to a 2008 study, teens who have these civic gaming experiences report much higher levels of civic and political engagement than teens that have not had this kind of experience.

Massively multiplayer online role-playing games are intrinsically time-consuming.

To take full advantage of the ESRB rating system, it's important to check both the rating symbol (on the front of the game box) and the content descriptors (on the back of the game box).

When a content descriptor is preceded by the term "Mild", it conveys low frequency, intensity or severity of the content it modifies.

Popular sites for this age group include Webkinz, Club Penguin, Neopets, and Stardoll.